We all heard and read on the news about the Sony PlayStation’s Massive Data Breach in its video game online network that happened weeks ago. The breach could led to the theft of names, addresses and possibly credit card data belonging to 77 million user accounts in what is one of the largest-ever Internet security break-ins. So the Sony company shut down the network instantaneously after they first learned about it, that also led to another problem because it prevented owners of Sony's video game console from buying and downloading games, as well as playing with rivals over the Internet.
"This is a huge data breach," said Wedbush Securities analyst Michael Pachter, who estimated Sony generates $500 million in annual revenue from the service. "The bigger issue with Sony is how will the hacker use the info that has been illegally obtained?"
The company said user account information for the PlayStation Network and its Qriocity service users was compromised between April 17 and April 19.
Today, Sony Corp. Chief Executive Howard Stringer has apologized for "inconvenience and concern" caused by the big security breach that compromised personal data from more than 100 million online gaming accounts.
The Japanese technology giant sought to reassure customers, saying the company is focused on investigating and fixing the hacker attack.
"We are absolutely dedicated to restoring full and safe service as soon as possible and rewarding you for your patience," Stringer wrote in his first public comments since Sony shut down its PlayStation Network on April 20.
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